Tuesday, March 20, 2012

Buzz Bee Hunter

Since you guys seem to like the Buzz Bee Hawk so much, I went and picked up its younger brother, the Buzz Bee Hunter:


The Hunter is a breached blaster that operates on a bolt system. You open the bolt, insert a dart, and push the bolt forward and down. Just like the Hawk, the trigger locks unless the bolt is down. Two darts can be stored on the side and an additional 4 can fit in the buttstock.

It's essentially a Hawk that doesn't use a clip or shells. Theoretically, this would make this the superior option in terms of usability, but that unfortunately doesn't mean much. It is slightly more reliable than the Hawk, but only slightly, and it still features the same 5-15' ranges. If your only interested in the tacticoolness, the Hawk is probably still the superior option.


The buttstock storage

Buzz Bee Hawk

Of all my videos, excluding the original mod guide for the Swarmfire, the Buzz Bee Hawk seems to be by far the most popular. I have no idea why, but I'm sure someone will let me know. So here it is, the Buzz Bee Hawk:

As far as I know, this is the only clip-fed bolt-action blaster ever produced and one of the few bolt-action blasters in general. If I had to guess, I'd say the bolt action is what makes it so popular. It also features shells and a shell ejection system. It comes packed with a 4-shell clip but it will accept any of the Buzz Bee shell clips; it is showcased here with the 6-shell clip from the Rapid Fire Rifle.

Despite being a clip-fed blaster, there is storage for 4 shells in the buttstock, much in the same way there is storage for darts in the handles of the Raider, Recon, and Alphatrooper. This storage doesn't serve any real purpose, but it is a feature.

Even though it has a lot of tacticool features, as a blaster the Hawk is pretty bad. It gets ranges of anywhere from 5-15' depending on the dart and shell, and misfires are common. Even with its rather lackluster performance, people still love it, so I'd hazard a guess that it won't be going anywhere anytime soon.

 Buttstock Storage

Look down the barrel

And the original video here:

Monday, March 19, 2012

Videos Added

Some of you might have noticed that my Youtube wasn't cooperating with me. That has been fixed, so the Big Blast, Switch Shot, and Mforcer now have videos embedded. Go check out the posts.

Marshmallow Mforcer Blaster

The Marshmallow Mforcer is a marshmallow blaster released by the Marshmallow Fun Company. It is a 15 shot semi-auto air blaster made to fire mini-marshmallows. Despite being shaped and sized like a small football, it works very well.


The concept of this blaster is very cool. It's essentially a pocket Magstrike and it fires as fast as you can pull the trigger. Unlike the Barricade, there isn't a complicated mechanism to operate, so I can fire off all 15 shots in about 3 seconds. This would make the Mforcer a great holdout blaster for a game like HvZ.

The major issue for this blaster is that the black piece on the front prevents darts from being loaded. It's a simple matter to take it off though and replace it with a chunk of 3/4" PVC. I beat mine with a hammer, but it probably would have been better to boil it off.

With the black piece gone, I can now shoot darts about 10-20'. The first few shots go the furthest, and then they average out to about 10-15'. While the ranges are nothing spectacular, the RoF is, and with actual barrels I think this could be a great blaster. I will definitely be revisiting it down the road.

Pump Handle replacement



Nerf Switch Shot EX-3

The Nerf Switch Shot EX-3 was a gimmick blaster released in 2008 in conjunction with the Nerf N-Strike and Nerf Elite video games. It is essentially a Nitefinder with a removable firing system which could be replace with a Wii mote in order to play the games. They came in yellow for the N-Strike game and Blue for the Elite game.


The internals are nearly identical to a Nitefinder's, with the exception being that they can all be removed in one small package. The fact that the entire firing system is easily removable and is held together by only four screws makes this blaster easier to mod than a Nitefinder as long as you don't plan on rebarreling it. The small size of the firing system also means that it could easily be integrated onto something.

In comparison to a Nitefinder, the front is bulkier but more rectangular, making it easier to make a holster for, the handle is smaller, and it has its tac rail on the bottom instead of on the top. This means that most attachments are useless, but the Stampede Bipod does fit well and is fairly comfortable.

This Switch Shot is modified with no AR, a seal improvement and a spring addition. It hits 45-50', which is about what I would have expected out of a Nitefinder with similar mods. If you are interested in finding a Switch Shot, you might be able to find one at GameStop for a good price.

Size Comparison to Nitefinder 

Firing System removed 

Stampede Bipod attached



Sunday, March 18, 2012

A Video Look at the whole Supa-Splat lineup



This line is interesting at this point. Id love some ideas for different ways to modify each of these different blasters. As is, they do not seem very practical for either nerf or paintball but theyre definitely worth a look.

Friday, March 16, 2012

Rearloading Airtech 2000

Most of you probably saw the AT2k when you watched Drac's video announcing this blog, but you probably don't know much about it. Well here it is:


The 2k is a popular Nerf blaster from 2002. People like to take the tank out to integrate into other things because it's small and can hit 100'. Most people don't keep the original 2k shell, specifically the turret.

The reason is that the 2k turret is so masterfully designed by Nerf, there is almost zero error margin for re-barreling. Some people do still rebarrel their turret, but making the turret rearloading is stupidly complex. I decided that it couldn't be anywhere near as difficult as people claimed and set out to make my own rearloading 2k.

The hardest part of making a rearloading 2k is making sure all the barrels seal without ruining the rotation mech, a feat that I accomplished. However, it also requires the extra space to be filled, and I used hot glue. Which was stupid, but I wanted my 2k. So no perfect seals for the barrels. They do, however, seal well enough.

With a plugged pump and 12" PETG barrels, the 2k hits consistent 90's with slugs. With good domes, it could probably hit 100's. It does rearload, but the 2k is so small that it's usually faster just to muzzle load each barrel.

All in all it's a cool primary, but making it rearloading is more of a status symbol than anything else. It is however, the smallest primary I own, so it will probably come with me should I ever travel cross-country for a Nerf war.

 Tank internals
Rearloading